New World Aeternum Nighthaven Combat and Progression Overview

The New World Aeternum developers have provided further details about how gearing and progression will work in the Season 10 Nighthaven update. The October Dev Update video covered in some detail various changes being made to gear and perks, new systems coming and how old gear and artifacts will interact with these systems.

We will gain further clarity on these changes when the Nighthaven Patch Notes are released (expected no later than Friday 10th October).

UPDATE (10th Oct): This article is in the process of being updated with images and info posted on the Official NW Discord by the developers.

Before we get into the new stuff in Nighthaven, we will first cover some of the changes being made to existing systems that compliment the changes.

New World Aeternum Nighthaven

Attribute Changes

  • All attribute perks on gear are gone.
  • Attributes can only be gained through leveling and consumables.
  • Increased attributes gained from levelling.
  • Max amount of total attribute points reduced to 510 total (from 700+).
    • You can still get additional attributes from Food (up to 48) and from Artifacts specifically, Attuned Leather Pants and Old Crown (pictured in Artifact section)

Weapon Scaling Adjustments

  • Weapons that only had one attribute they scaled with now have two attributes they scale with.
    • Fire Staff – Intelligence + Dexterity
    • Great Axe – Strength + Intelligence
    • Ice Gauntlet – Intelligence + Strength
    • Life Staff – Focus + Intelligence
    • War Hammer – Strength + Dexterity
  • Weapon scaling with attributes has been adjusted. Instead of being 90% dexterity and 60% strength for example, the percentage values have been replaced with tiers. For example S tier is 91 -100, B 81- 90 etc.
New World Aeternum Attribute and Weapon Scaling Changes
Image posted on NW Official Discord by NW Aenwyn.

Perk Pass – Hearty

  • The Hearty Perk has been removed from the game.
  • Functionality of perk has been given to all players. Players will still have 100 Stamina, however dodge cost is now tied to armour weight.
    • Light and Medium – 45 stamina
    • Heavy – 50 stamina

This means Light and Medium equip load players will be able to dodge twice without getting Exhausted.

Perk Pass – Refreshing

  • Refreshing and Refreshing Move have been reduced on old items.
  • New items have them adjusted to be on Earrings only and are a fixed perk. Refreshing Move shares the same exclusive label as Refreshing Perk.
  • Refreshing Move – Light and heavy attacks have been split out into two seperate values to make the CDR on heavy attacks more valuable.
  • The Nimble Coat Artifact still has Highly Refreshing Perk but no longer has Refreshing Perk.
Neew World Aeternum Nighthaven Underworld underwater swimming

Now it’s time for the meat and potatoes, as Joel would say, of the gearing and progression changes.

Umbrals

Umbrals is NOT a crafting system, it is a currency. It’s a contextual menu, no crafting station required. All you have to do is right click on a gear piece (700 GS or higher) and you can upgrade it. Only Armour, Weapons and Jewellery can be upgraded. Artifacts can also be upgraded.

New World Aeternum Nighthaven Umbral Crystals Tooltip
Image posted on NW Official Discord by NW Joel
Umbral Cap and Upgrading Details
  • Umbral Cap is 4,000 (tentatively, may not be final).
  • Their intent is to allow us to upgrade 5 pieces a week from 730 (minimum) to 800 GS fully.
  • Exponential ramp for upgrade cost ie. the higher the gear score, the more it costs.
  • If you’re experimenting, you can get ten 790 GS gear pieces per week or fifteen 780 GS gear pieces per week.
New World Aeternum Nighthaven Upgrading Gear with Umbrals UI
New World Aeternum Nighthaven Upgrading Gear with Umbrals UI
Updading Gear with Umbrals – Images posted on NW Official Discord by NW Joel
Old Gear and Umbrals

Any gear at 700 GS or higher will be upgradeable to 800 GS with Umbrals. Their goal with this was to make some old gear, particularly gear with illegal combinations, viable. Some of combinations of older items will be good, but some are traps so you do not necessarily want to upgrade all of your old gear.

Gear Drop Rate Limits Removed

  • There is no longer a weekly drop limit across all content(?)
  • Every boss in the Isle of Night Raid drops two set items:
    • First Boss (Harlequin)- Jewellery
    • Second Boss – Armour
    • Third Boss – Weapons
New World Aeternum Nighthaven Spiders

Perk Charms

Perk Charms basically allow you to change perks on gear with sockets (empty perk slots) as you see fit. The goal of the Perk Charm system is to give players more flexibility with their builds.

  • Perk charms are crafted items but can rarely drop crafted or as set perks on gear.
  • High Level Tradeskills needed – Armoring and Weaponsmithing are two of the three Tradeskills needed to craft Perk Charms.
  • Materials are collected from a variety of content both existing and new.
  • Each recipe will take 3 different materials (mostly new ones but some existing) as well as Chromatic Seals.
    • The cost of Chromatic Seals has been reduced and will no longer have a weekly limit (still a bit of a coin sink).
    • Chromatic Seals no longer drop from the Hive of the Gorgon Raid.

There are four different types of Perk Charms:

  • Gems – there have been balancing changes done to Gems, but they did not give specific details.
  • Offensive charms
  • Defensive charms
  • Ability charms – basically same as current weapon/ability perks.
New World Aeternum Nighthaven Leaked Gear Piece with Perk Charm Slots
New World Aeternum Nighthaven Season 10 Perk Charm Attachment UI
Images posted on NW Official Discord by NW Aenwyn and NW Joel.
How Perk Charm Sockets will roll on Gear Pieces
  • Most gear in the game will roll/have up to three sockets.
  • Four socket gear can be obtained only from M3 Expeditions – allows for the most flexibility and customisation.
    • All 4 sockets are random, meaning you could get 4 of the same socket type.
    • Final perk always fixed.
  • You can only get one gem slot.
  • Sometimes you can multiple of same socket type.
  • Sometimes the slots on gear will be populated with a Perk Charm already rather than an empty socket.
New World Aeternum Nighthaven 3 Socket Crafted Gear
Example of a 3 Socket Crafted Item – Image posted on NW Official Discord by NW Joel
New World Aeternum Nighthaven 4 Socket Gear from M3 Expeditions
Example of a 4 Socket Item dropped from M3’s – Image posted on NW Official Discord by NW Joel

Set Bonuses

Set Bonuses are basically groups of gear that provide additional bonuses depending on how many pieces of that set (group) you wear. For example, there could be a bonus at three pieces worn and another bonus at five pieces worn (see Enrage Set example below). Set Bonuses are not going to be necessary for every player, it will be heavily build dependent. They will also have some fixed perks and maybe only one or two charm sockets.

Set Bonuses will drop initially from the following content:

  • Isle of Night Raid – three different sets
  • Catacombs – multiple sets
  • PvP Rewards Track – multiple sets

Here are some Set Bonuses. There is also a Set Bonus called ‘Berserk’ but we do not have any details or an image of it.

New World Aeternum Season 10 Nighthaven Tenacity Set Bonus Gear
Posted on the NW Official Discord by NW Joel.
New World Aeternum Season 10 Nighthaven Enrage Set Bonus Gear
Enrage Set Bonus from October Dev Video.

Some more examples of Set Bonuses posted on the NW Official Discord by NW Joel. The stifling Set is from the PvP Rewards Track, the Focused Set is possibly from the Isle of Night Raid.

New World Aeternum Season 10 Nighthaven Elementally Charged Set Bonus Gear
New World Aeternum Season 10 Nighthaven Stifling Set Bonus Gear
New World Aeternum Season 10 Nighthaven Focused Set Bonus Gear

Infixes

  • Infixes are strong perks (that used to be exclusive to Artifacts) that drop from the same places as set bonus gear.
  • They will be on set bonus gear or on a normal gear piece with open sockets.
  • Infixes can not be crafted, they are only found on dropped gear.
  • Specific infixes are only found on specific items eg. only on a Ring.
  • Pictured below is an example of an Infix on non-set gear.
New World Aeternum Nighthaven Infix on non-set item
Example of Infix on non-set gear – Image posted on NW Official Discord by NW Joel

Artifacts

  • Balance pass on most Artifacts.
  • Lesser used Artifacts have had their functionality changed or improved.
  • Attribute conversion Infix changed on some artifacts to account for perk changes.
  • Existing perks will now be new versions to account for changes to perks.
  • Artifacts still drop at 700 GS.
  • Recipes used to upgrade Artifacts to 725 have been removed (not needed due to Umbrals). You still need to do the last step to craft/upgrade artifacts for the final perk.
  • Artifacts will have an Infix Perk, two fixed perks (static perks similar to old system) and two charm sockets. Socket type will depend on if weapon is more offensive or defensive.

Here are two new Artifacts coming with Nighthaven. All images posted on the NW Official Discord by NW Joel.

New World Aeternum Nighthaven Incinerating Hatchet Artifact
New Incinerating Hatchet Artifact
New World Aeternum Nighthaven Contagious Plague Bow Artifact
New Contagious Plague Artifact

Here are some examples of reworked Artifacts. All images posted on the NW Official Discord by NW Joel.

New World Aeternum Nighthaven The Abyss Artifact Rework
The Abyss Artifact Reworked
New World Aeternum Nighthaven Freya's Francisca Artifact Rework
Freya’s Francisca Artifact Reworked
New World Aeternum Nighthaven Old Crown Artifact Rework
Old Crown Artifact Reworked

New Heartrune

The new Heartrune is called Phantom Blades. It can be purchased from your Faction Shop Vendor already upgraded with three options to choose from.

Description: Cast forth a set of swirling blades that spin in a circle dealing ticks of 100% weapon damage to all targets within 4m of the blades. Lasts 7 seconds.

Perks:

  • Merciless Incision – Phantom Blades deal 20% increased damage to targets inflicted with a CC status effect (Stun, Root, Slow, Sluggish).
  • Achilles’ Heel – Phantom Blades now slowly moves forward and inflicts Sluggish, preventing them from dodging for 2s or until they hit a target.
  • Freeing Blades – Each hit of Blades will reduce the duration of all limited duration CC status effects on you by 10%
  • Mobile Destruction – Phantom Blades are now attached to you. However, the radius is reduced to 1.5m and the damage is reduced to 70%.

Trinket Base Stats

Base stats have been added to Jewellery gear pieces. These stats scale based off the gear score of the item. For example at 800 GS item will have max stat.

  • Amulets – up to 5% HP based on gear score.
  • Rings – up to 10% base damage based on gear score.
  • Earrings – up to 5% flat cooldown reduction based on gear score.

Do you like these gearing and progression changes? Are you looking forward to Nighthaven?


Discover more from Xam Xam

Subscribe to get the latest posts sent to your email.

Leave a Reply

Scroll to Top